Particle System - Stress Test (Unity)
Particle Stress Test. I wanted to determine how many particles you can render in the browser with Unitys Particle System.
Published | 17 days ago |
Status | Released |
Category | Other |
Platforms | HTML5 |
Author | GamedevGoblin |
Genre | Simulation |
Made with | Unity |
Tags | Prototype, stress-test |
Comments
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About 180,000 is still smooth for me. Using NVIDIA 4.6 in Chrome.
After 180k, I can tell a bit of jerkiness.
180k is really good! Certainly enough for my purposes ^^
I try to recreate galaxies out of scribbles and doodles for a WebGL game.
I might try Unity 6.1 Beta and export as WebGPU in order to use Compute Shaders with the VFX Graph to further optimize it and get up to a million haha
1 million would be crazy! That’ll be cool.