Particle Stress Test. I wanted to determine how many particles you can render in the browser with Unitys Particle System.

Published 17 days ago
StatusReleased
CategoryOther
PlatformsHTML5
AuthorGamedevGoblin
GenreSimulation
Made withUnity
TagsPrototype, stress-test

Comments

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(+1)

About 180,000 is still smooth for me. Using NVIDIA 4.6 in Chrome.

After 180k, I can tell a bit of jerkiness.

(1 edit) (+1)

180k is really good! Certainly enough for my purposes ^^
I try to recreate galaxies out of scribbles and doodles for a WebGL game.
I might try Unity 6.1 Beta and export as WebGPU in order to use Compute Shaders with the VFX Graph to further optimize it and get up to a million haha

1 million would be crazy! That’ll be cool.